It's the problem of making a copy of a copy. Unfortunately, the resulting quality of these books is not as high. We essentially digitally re-master the book. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.įor printed books, we have performed high-resolution scans of an original hardcopy of the book. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.įor PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. These products were created by scanning an original printed edition. A number of interesting quest ideas to spur your imagination.
New Optional Rules on crafting poisons and brewing alcohol, including rules on how to adjust crafting time. A plethora of poisons, alcohols, and herbs to spice up your campaigns and equip your characters.
This supplement contains previously published material from “Elminster’s Ecologies (Explorer’s Manual)”, Dungeon Magazine, Dragon Magazine, “Forgotten Realms Campaign Setting”, “Magic of Faerûn”, “Volo’s Guides", the Maztica setting, the Kara-Tur setting, and many other sourcebooks. Over 100 plants and fungi for the Forgotten Realms setting, some taken from previously published sources, but the majority are new additions to the expansive world of Toril.
Druids and rangers may find useful applications of what they find within these pages, and rogues may learn of new poisons by which to end their foes. The Forgotten Realms setting is vast, and there is an abundance of flora that is native to the setting.